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API > API/Plugins > API/Plugins/GeometryMask
| Name | FGeometryMaskCanvasId |
| Type | struct |
| Header File | /Engine/Plugins/VirtualProduction/GeometryMask/Source/GeometryMask/Public/GeometryMaskTypes.h |
| Include Path | #include "GeometryMaskTypes.h" |
Syntax
USTRUCT ()
struct FGeometryMaskCanvasId
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GeometryMaskTypes.h | |||
| GeometryMaskTypes.h | |||
FGeometryMaskCanvasId
(
const ULevel* InLevel, |
GeometryMaskTypes.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DefaultCanvasName | const FName | GeometryMaskTypes.h | |
| None | const FGeometryMaskCanvasId & | GeometryMaskTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Level | TObjectKey< ULevel > | GeometryMaskTypes.h | ||
| Name | FName | GeometryMaskTypes.h | ||
| SceneViewIndex | uint8 | GeometryMaskTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool IsDefault() |
GeometryMaskTypes.h | ||
bool IsNone() |
GeometryMaskTypes.h | ||
void ResetToNone() |
GeometryMaskTypes.h | ||
FString ToString() |
GeometryMaskTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const FGeometryMaskCanvasId& InOther |
GeometryMaskTypes.h | ||
bool operator==
(
const FGeometryMaskCanvasId& InOther |
GeometryMaskTypes.h |