Navigation
API > API/Plugins > API/Plugins/GeometryFlowMeshProcessing > API/Plugins/GeometryFlowMeshProcessing/MeshDecompositionNodes
Inheritance Hierarchy
- FNode
- FMakeTriangleSetsFromMeshNode
- FMakeTriangleSetsFromWeightMapNode
References
| Module | GeometryFlowMeshProcessing |
| Header | /Engine/Plugins/Experimental/GeometryFlow/Source/GeometryFlowMeshProcessing/Public/MeshDecompositionNodes/MakeTriangleSetsNode.h |
| Include | #include "MeshDecompositionNodes/MakeTriangleSetsNode.h" |
Syntax
class FMakeTriangleSetsFromWeightMapNode : public UE::GeometryFlow::FMakeTriangleSetsFromMeshNode
Remarks
If one triangle vertex has a weight greater than the given threshold, include it in the output triangle set. TODO: Optionally make it so the average triangle vertex weight has to exceed the threshold. Or the minumum triangle vertex weight.
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
Overridden from FMakeTriangleSetsFromMeshNode
| Type | Name | Description | |
|---|---|---|---|
| void | CheckAdditionalInputs
(
const FNamedDataMap& DatasIn, |
||
| void | ComputeIndexSets
(
const FNamedDataMap& DatasIn, |