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API > API/Plugins > API/Plugins/GeometryFlowMeshProcessing
| Name | FMeshNormalFlowSettings |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryFlow/Source/GeometryFlowMeshProcessing/Public/MeshProcessingNodes/MeshNormalFlowNode.h |
| Include Path | #include "MeshProcessingNodes/MeshNormalFlowNode.h" |
Syntax
USTRUCT ()
struct FMeshNormalFlowSettings : public FMeshSimplifySettings
Inheritance Hierarchy
- FMeshSimplifySettings → FMeshNormalFlowSettings
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DataTypeIdentifier | int | MeshProcessingNodes/MeshNormalFlowNode.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCollapses | bool | MeshProcessingNodes/MeshNormalFlowNode.h |
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| bFlips | bool | MeshProcessingNodes/MeshNormalFlowNode.h |
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| bSplits | bool | MeshProcessingNodes/MeshNormalFlowNode.h |
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| MaxRemeshIterations | int | MeshProcessingNodes/MeshNormalFlowNode.h |
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| NumExtraProjectionIterations | int | MeshProcessingNodes/MeshNormalFlowNode.h |
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| SmoothingStrength | float | MeshProcessingNodes/MeshNormalFlowNode.h |
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| SmoothingType | EGeometryFlow_SmoothTypes | MeshProcessingNodes/MeshNormalFlowNode.h |
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