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API > API/Plugins > API/Plugins/GeometryFlowCore
| Name | TSourceNodeBase |
| Type | class |
| Header File | /Engine/Plugins/Experimental/GeometryFlow/Source/GeometryFlowCore/Public/GeometryFlowTSourceNode.h |
| Include Path | #include "GeometryFlowTSourceNode.h" |
Syntax
template<typename T, int32 StorageTypeIdentifier>
class TSourceNodeBase : public UE::GeometryFlow::FSourceNodeBase
Inheritance Hierarchy
- FNode → FSourceNodeBase → TSourceNodeBase
Derived Classes
TSourceNodeBase derived class hierarchy
- TUStructSourceNode
- FCollisionGeometrySourceNode
- FDoubleSourceNode
- FDynamicMeshSourceNode
- FFloatSourceNode
- FIndexSetsSourceNode
- FInt32SourceNode
- FMaterialIDToTextureMapSourceNode
- FNameSourceNode
- FNormalMapImageSourceNode
- FTextureImageSourceNode
- FVector3dSourceNode
- FVector3fSourceNode
- FVoxClosureSettingsSourceNode
- FVoxOffsetSettingsSourceNode
- FVoxOpeningSettingsSourceNode
- FWeightMapSourceNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSourceNodeBase() |
GeometryFlowTSourceNode.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~TSourceNodeBase() |
GeometryFlowTSourceNode.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| CppType | T | GeometryFlowTSourceNode.h | |
| DataType | TMovableData< T, StorageTypeIdentifier > | GeometryFlowTSourceNode.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| DataTypeIdentifier | int | GeometryFlowTSourceNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void GetSourceValue
(
T& OutValue |
GeometryFlowTSourceNode.h | ||
void UpdateSourceValue
(
const T& NewValue |
GeometryFlowTSourceNode.h |
Overridden from FSourceNodeBase
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< FStructOnScope > AsStructOnScope() |
Copy the UStruct into an object that can be displayed | GeometryFlowTSourceNode.h | |
virtual int GetSourceDataType() |
GeometryFlowTSourceNode.h | ||
virtual void UpdateSourceFromStructOnScope
(
const FStructOnScope& StructOnScope |
Used to update the source UStruct when the displayed version has been changed. | GeometryFlowTSourceNode.h |
Overridden from FNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
const FNamedDataMap& DatasIn, |
GeometryFlowTSourceNode.h | ||
virtual void Serialize
(
FArchive& Ar |
GeometryFlowTSourceNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static const FString OutParamValue() |
GeometryFlowTSourceNode.h |