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API > API/Plugins > API/Plugins/GeometryFlowCore
| Name | FSourceNodeBase |
| Type | class |
| Header File | /Engine/Plugins/Experimental/GeometryFlow/Source/GeometryFlowCore/Public/GeometryFlowTSourceNode.h |
| Include Path | #include "GeometryFlowTSourceNode.h" |
Syntax
class FSourceNodeBase : public UE::GeometryFlow::FNode
Inheritance Hierarchy
- FNode → FSourceNodeBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FSourceNodeBase() |
GeometryFlowTSourceNode.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FSourceNodeBase() |
GeometryFlowTSourceNode.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Super | FNode | GeometryFlowTSourceNode.h |
Constants
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| Version | int | GeometryFlowTSourceNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedPtr< FStructOnScope > AsStructOnScope() |
Copy the source data into an object that can be displayed in UI | GeometryFlowTSourceNode.h | |
virtual int GetSourceDataType() |
GeometryFlowTSourceNode.h | ||
void UpdateSourceFromStructOnScope
(
const FStructOnScope& StructOnScope |
Allow the source data to be updated (to reflect changes in the UI) | GeometryFlowTSourceNode.h |
Overridden from FNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void CollectAllRequirements
(
TArray< FEvalRequirement >& RequiredInputsOut |
Source nodes have no input ( hence no requirements) | GeometryFlowTSourceNode.h | |
virtual void CollectRequirements
(
const TArray< FString >& Outputs, |
Source nodes have no input ( hence no requirements) | GeometryFlowTSourceNode.h | |
virtual FName GetType() |
GeometryFlowTSourceNode.h | ||
virtual int32 GetVersionID() |
Version number used for serialization - to allow for changes in node data. | GeometryFlowTSourceNode.h | |
virtual bool IsA
(
FName InType |
GeometryFlowTSourceNode.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FName StaticType() |
GeometryFlowTSourceNode.h |