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API > API/Plugins > API/Plugins/GeometryCollectionNodes
Base class for nodes that applying Geometry Script Mesh Processors
| Name | FMeshProcessorDataflowNodeBase |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionMeshNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionMeshNodes.h" |
Syntax
USTRUCT ()
struct FMeshProcessorDataflowNodeBase : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FMeshProcessorDataflowNodeBase
Derived Classes
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Dataflow/GeometryCollectionMeshNodes.h | |||
FMeshProcessorDataflowNodeBase
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionMeshNodes.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FMeshProcessorDataflowNodeBase() |
Dataflow/GeometryCollectionMeshNodes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BlueprintChangeDelegateHandle | FDelegateHandle | Handling for the selected blueprint being changed under the node (e.g., recompiled) | Dataflow/GeometryCollectionMeshNodes.h | |
| OwningObject | TObjectPtr< UObject > | Remember the parent UObject so that we can properly parent MeshProcessorInstance when the MeshProcessor changes. | Dataflow/GeometryCollectionMeshNodes.h |
|
Functions
Public
Protected
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void PostSerialize
(
const FArchive& Ar |
Dataflow/GeometryCollectionMeshNodes.h |