Navigation
API > API/Plugins > API/Plugins/GeometryCollectionNodes
Apply a Geometry Script Mesh Processors to the geometry of selected transforms in a geometry collection
| Name | FApplyMeshProcessorToGeometryCollectionDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionMeshNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionMeshNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FApplyMeshProcessorToGeometryCollectionDataflowNode : public FMeshProcessorDataflowNodeBase
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FMeshProcessorDataflowNodeBase → FApplyMeshProcessorToGeometryCollectionDataflowNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FApplyMeshProcessorToGeometryCollectionDataflowNode
(
const UE::Dataflow::FNodeParameters& InParam, |
Dataflow/GeometryCollectionMeshNodes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bPreserveIsolatedVertices | bool | Whether to preserve isolated vertices which aren't used by any triangles. | Dataflow/GeometryCollectionMeshNodes.h |
|
| bWeldVertices | bool | Whether the processed mesh will have edges at normal/UV/color seams welded so they are treated as one edge during processing. | Dataflow/GeometryCollectionMeshNodes.h |
|
| Collection | FManagedArrayCollection | Input/Output mesh | Dataflow/GeometryCollectionMeshNodes.h |
|
| TransformSelection | FDataflowTransformSelection | Selected bones will have geometry script processing applied (if they have geometry). | Dataflow/GeometryCollectionMeshNodes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
DATAFLOW_NODE_DEFINE_INTERNAL
(
FApplyMeshProcessorToGeometryCollectionDataflowNode, |
Dataflow/GeometryCollectionMeshNodes.h | ||
FGeometryCollection::StaticType() |
Dataflow/GeometryCollectionMeshNodes.h |
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionMeshNodes.h |