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Create a geometry collection from a set of geometry sources if the source array is not connected, the source array from the current asset is going to be used
| Name | FCreateGeometryCollectionFromSourcesDataflowNode_v2 |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionAssetNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionAssetNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection))
struct FCreateGeometryCollectionFromSourcesDataflowNode_v2 : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FCreateGeometryCollectionFromSourcesDataflowNode_v2
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | FManagedArrayCollection | Geometry collection newly created | Dataflow/GeometryCollectionAssetNodes.h |
|
| InstancedMeshes | TArray< FGeometryCollectionAutoInstanceMesh > | Array of instanced meshes | Dataflow/GeometryCollectionAssetNodes.h |
|
| Materials | TArray< TObjectPtr< UMaterialInterface > > | Materials array to use for this asset | Dataflow/GeometryCollectionAssetNodes.h |
|
| RootProxyMeshes | TArray< FDataflowRootProxyMesh > | Corresponding source proxies | Dataflow/GeometryCollectionAssetNodes.h |
|
| Sources | TArray< FGeometryCollectionSource > | Array of geometry sources | Dataflow/GeometryCollectionAssetNodes.h |
|