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Create a geometry collection from a set of geometry sources DEPRECATED 5.6 : use the new node version with a single material array output
| Name | FCreateGeometryCollectionFromSourcesDataflowNode |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionAssetNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionAssetNodes.h" |
Syntax
USTRUCT (Meta=(DataflowGeometryCollection, Deprecated="5.6"))
struct FCreateGeometryCollectionFromSourcesDataflowNode : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FCreateGeometryCollectionFromSourcesDataflowNode
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Collection | FManagedArrayCollection | Geometry collection newly created | Dataflow/GeometryCollectionAssetNodes.h |
|
| InstancedMeshes | TArray< FGeometryCollectionAutoInstanceMesh > | Array of instanced meshes | Dataflow/GeometryCollectionAssetNodes.h |
|
| MaterialInstances | TArray< TObjectPtr< UMaterialInterface > > | Materials array to use for this asset | Dataflow/GeometryCollectionAssetNodes.h |
|
| Materials | TArray< TObjectPtr< UMaterial > > | Materials array to use for this asset | Dataflow/GeometryCollectionAssetNodes.h |
|
| Sources | TArray< FGeometryCollectionSource > | Array of geometry sources | Dataflow/GeometryCollectionAssetNodes.h |
|
Functions
Public
Overridden from FDataflowNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual DATAFLOW_NODE_DEFINE_INTERNAL(FCreateGeometryCollectionFromSourcesDataflowNode, "CreateGeometryCollectionFromSources", "GeometryCollection|Asset", "") public void Evaluate
(
UE::Dataflow::FContext& Context, |
Dataflow/GeometryCollectionAssetNodes.h |