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API > API/Plugins > API/Plugins/GeometryCollectionNodes
Create a geometry collection from an asset
| Name | FBlueprintToCollectionDataflowNode_v2 |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/GeometryCollectionPlugin/Source/GeometryCollectionNodes/Public/Dataflow/GeometryCollectionAssetNodes.h |
| Include Path | #include "Dataflow/GeometryCollectionAssetNodes.h" |
Syntax
USTRUCT (Meta=(DataflowContext="GeometryCollection", DataflowGeometryCollection))
struct FBlueprintToCollectionDataflowNode_v2 : public FDataflowNode
Inheritance Hierarchy
- FSharedFromThisBase → TSharedFromThis → FDataflowNode → FBlueprintToCollectionDataflowNode_v2
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Blueprint | TObjectPtr< UBlueprint > | Asset input | Dataflow/GeometryCollectionAssetNodes.h |
|
| bSplitComponents | bool | Split components | Dataflow/GeometryCollectionAssetNodes.h |
|
| Collection | FManagedArrayCollection | Geometry collection newly created | Dataflow/GeometryCollectionAssetNodes.h |
|
| InstancedMeshes | TArray< FGeometryCollectionAutoInstanceMesh > | Array of instanced meshes | Dataflow/GeometryCollectionAssetNodes.h |
|
| Materials | TArray< TObjectPtr< UMaterialInterface > > | Material instances array from the static mesh | Dataflow/GeometryCollectionAssetNodes.h |
|
| RootProxyMeshes | TArray< FDataflowRootProxyMesh > | Corresponding source proxies | Dataflow/GeometryCollectionAssetNodes.h |
|