| bReverse |
uint32 |
Reverse the playback of the animation clip |
MovieSceneGeometryCacheSection.h |
- BlueprintReadWrite
- EditAnywhere
- Category="Animation"
|
| EndFrameOffset |
FFrameNumber |
The offset into the end of the animation clip |
MovieSceneGeometryCacheSection.h |
- BlueprintReadWrite
- EditAnywhere
- Category="GeometryCache"
|
| FirstLoopStartFrameOffset |
FFrameNumber |
The offset for the first loop of the animation clip |
MovieSceneGeometryCacheSection.h |
- BlueprintReadWrite
- EditAnywhere
- Category="GeometryCache"
|
| GeometryCacheAsset |
TObjectPtr< UGeometryCache > |
The animation this section plays |
MovieSceneGeometryCacheSection.h |
- BlueprintReadWrite
- EditAnywhere
- Category="GeometryCache"
- DisplayName="Geometry Cache"
|
| PlayRate |
float |
The playback rate of the animation clip |
MovieSceneGeometryCacheSection.h |
- BlueprintReadWrite
- EditAnywhere
- Category="GeometryCache"
|
| StartFrameOffset |
FFrameNumber |
The offset into the beginning of the animation clip |
MovieSceneGeometryCacheSection.h |
- BlueprintReadWrite
- EditAnywhere
- Category="GeometryCache"
|