Navigation
API > API/Plugins > API/Plugins/GeometryCacheEd
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UThumbnailRenderer
- UDefaultSizedThumbnailRenderer
- UGeometryCacheThumbnailRenderer
References
| Module | GeometryCacheEd |
| Header | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCacheEd/Classes/GeometryCacheThumbnailRenderer.h |
| Include | #include "GeometryCacheThumbnailRenderer.h" |
Syntax
UCLASS&40;Config&61;Editor, MinimalAPI&41;
class UGeometryCacheThumbnailRenderer : public UDefaultSizedThumbnailRenderer
Constructors
| Type | Name | Description | |
|---|---|---|---|
UGeometryCacheThumbnailRenderer
(
const FObjectInitializer& ObjectInitializer |
Overridden from UThumbnailRenderer
| Type | Name | Description | |
|---|---|---|---|
| void | Draw
(
UObject* Object, |
Begin UThumbnailRenderer Object. | |
| EThumbnailRenderFrequency | GetThumbnailRenderFrequency
(
UObject* Object |
Override this method to control the render frequency for thumbnails in your editor Generally speaking you should use Realtime if you want an animated thumbnail, but if not it is expensive to use (per-frame draws) If not using realtime, the next best default is OnAssetSave, which updates the thumbnail only save. |
Overridden from UObject
| Type | Name | Description | |
|---|---|---|---|
| void | BeginDestroy () |
Begin UObject implementation. |