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Unreal Engine C++ API Reference > Plugins > GeometryCacheEd
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UThumbnailRenderer
- UDefaultSizedThumbnailRenderer
- UGeometryCacheThumbnailRenderer
References
Module | GeometryCacheEd |
Header | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCacheEd/Classes/GeometryCacheThumbnailRenderer.h |
Include | #include "GeometryCacheThumbnailRenderer.h" |
Syntax
UCLASS&40;Config&61;Editor, MinimalAPI&41;
class UGeometryCacheThumbnailRenderer : public UDefaultSizedThumbnailRenderer
Constructors
Type | Name | Description | |
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UGeometryCacheThumbnailRenderer
(
const FObjectInitializer& ObjectInitializer |
Overridden from UThumbnailRenderer
Type | Name | Description | |
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void | Draw
(
UObject* Object, |
Begin UThumbnailRenderer Object. |
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EThumbnailRenderFrequency | GetThumbnailRenderFrequency
(
UObject* Object |
Override this method to control the render frequency for thumbnails in your editor Generally speaking you should use Realtime if you want an animated thumbnail, but if not it is expensive to use (per-frame draws) If not using realtime, the next best default is OnAssetSave, which updates the thumbnail only save. |
Overridden from UObject
Type | Name | Description | |
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void | BeginDestroy () |
Begin UObject implementation. |