Navigation
API > API/Plugins > API/Plugins/GeometryCache
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UGeometryCacheCodecBase
- UGeometryCacheCodecRaw
- UGeometryCacheCodecV1
References
| Module | GeometryCache |
| Header | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/GeometryCacheCodecBase.h |
| Include | #include "GeometryCacheCodecBase.h" |
Syntax
UCLASS (HideCategories=Object)
class UGeometryCacheCodecBase : public UObject
Remarks
Interface for assets/objects that can own UserData
Variables
| Type | Name | Description | |
|---|---|---|---|
| FEncoderBaseData | EncoderBaseData | ||
| TArray< int32 > | TopologyRanges | Frames at which the topology of the decoded frames changes sorted in increasing order this allows fast topology queries between arbitrary frames. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
UGeometryCacheCodecBase
(
const FObjectInitializer& ObjectInitializer |
Destructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | BeginCoding
(
TArray< FStreamedGeometryCacheChunk >& AppendChunksTo |
Encoding is only available in editor builds. | |
| void | CodeFrame
(
const FGeometryCacheCodecEncodeArguments& Args |
||
| FGeometryCacheCodecRenderStateBase * | Create a new FGeometryCacheCodecRenderStateBase for this codec. | ||
| bool | DecodeBuffer
(
const uint8* Buffer, |
||
| bool | |||
| void | EndCoding () |
||
| int32 | |||
| bool | IsSameTopology
(
int32 FrameA, |
||
| bool | IsSameTopology
(
const TArray< int32 >& TopologyRanges, |
Classes
| Type | Name | Description | |
|---|---|---|---|
| FEncoderBaseData |