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API > API/Plugins > API/Plugins/GeometryCache
Inheritance Hierarchy
- FGeometryCacheCodecRenderStateBase
- FGeometryCacheCodecRenderStateRaw
- FGeometryCacheCodecRenderStateV1
References
| Module | GeometryCache |
| Header | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/GeometryCacheCodecBase.h |
| Include | #include "GeometryCacheCodecBase.h" |
Syntax
class FGeometryCacheCodecRenderStateBase
Remarks
Render thread side state. This is not a full blown FRenderResource it is a child instead of the UGeometryCacheTrackStreamable's Render Resource instance.
Constructors
| Type | Name | Description | |
|---|---|---|---|
FGeometryCacheCodecRenderStateBase
(
const TArray< int32 >& SetTopologyRanges |
Called on the game thread as part of UGeometryCacheCodecBase::CreateRenderState |
Destructors
| Type | Name | Description | |
|---|---|---|---|
| This will be called on the render thread |
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | |||
| void | Called once we are on the render thread this can create any render buffers etc. | ||
| bool | IsTopologyCompatible
(
int32 SampleIndexA, |