Navigation
API > API/Plugins > API/Plugins/GeometryCache > API/Plugins/GeometryCache/UGeometryCacheCodecBase
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool IsSameTopology
(
int32 FrameA, |
GeometryCacheCodecBase.h | ||
static bool IsSameTopology
(
const TArray< int32 >& TopologyRanges, |
GeometryCacheCodecBase.h |
IsSameTopology(int32, int32)
| Name | IsSameTopology |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/GeometryCacheCodecBase.h |
| Include Path | #include "GeometryCacheCodecBase.h" |
virtual bool IsSameTopology
(
int32 FrameA,
int32 FrameB
)
IsSameTopology(const TArray< int32 > &, int32, int32)
| Name | IsSameTopology |
| Type | function |
| Header File | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/GeometryCacheCodecBase.h |
| Include Path | #include "GeometryCacheCodecBase.h" |
| Source | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheCodecBase.cpp |
static bool IsSameTopology
(
const TArray < int32 > & TopologyRanges,
int32 FrameA,
int32 FrameB
)