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API > API/Plugins > API/Plugins/GeometryCache
Stores the RenderData for each individual track
| Name | FTrackRenderData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/GeometryCacheComponent.h |
| Include Path | #include "GeometryCacheComponent.h" |
Syntax
USTRUCT ()
struct FTrackRenderData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTrackRenderData() |
GeometryCacheComponent.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoundingBox | FBox | Bounding box of this specific track | GeometryCacheComponent.h | |
| BoundsSampleIndex | int32 | GeometryCacheComponent.h | ||
| Matrix | FMatrix | Transform matrix used to render this specific track. | GeometryCacheComponent.h | |
| MatrixSampleIndex | int32 | Sample Id's of the values we currently have registered the component with. | GeometryCacheComponent.h |