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AGeometryCacheActor |
GeometryCache actor, serves as a place-able actor for GeometryCache objects |
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FGeomCacheColorBuffer |
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FGeomCacheIndexBuffer |
Index Buffer |
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FGeomCacheTangentBuffer |
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FGeomCacheTrackProxy |
This the track proxy has some "double double buffering" going on. |
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FGeomCacheTrackProxyFixLayout |
Hacky base class to avoid 8 bytes of padding after the vtable. |
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FGeomCacheVertexBuffer |
Resource array to pass |
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FGeomCacheVertexFactory |
Vertex Factory |
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FGeometryCacheCodecDecodeArguments |
Arguments passed to the decoder. |
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FGeometryCacheCodecEncodeArguments |
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FGeometryCacheCodecRenderStateBase |
Render thread side state. |
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FGeometryCacheCodecRenderStateRaw |
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FGeometryCacheCodecRenderStateV1 |
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FGeometryCacheConstantTopologyWriter |
Helper class to write a GeometryCache asset. |
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FGeometryCacheMeshBatchInfo |
Copyright Epic Games, Inc. All Rights Reserved. |
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FGeometryCacheMeshData |
Stores per Track/Mesh data used for rendering |
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FGeometryCacheModule |
The public interface to this module |
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FGeometryCacheSceneProxy |
Procedural mesh scene proxy |
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FGeometryCacheTrackMeshDataUpdate |
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FGeometryCacheTrackSampleInfo |
Info stored per sample that is always resident in memory |
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FGeometryCacheTrackStreamableRenderResource |
All render thread state for a geometry cache track. |
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FGeometryCacheTrackStreamableSampleInfo |
Info stored per sample that is always resident in memory and does not require parsing the chunks. |
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FGeometryCacheVertexInfo |
Stores info on the attributes of a vertex in a mesh |
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FNiagaraGeometryCacheMICOverride |
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FNiagaraGeometryCacheReference |
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FNiagaraRendererGeometryCache |
NiagaraRendererGeometryCache renders a geometry cache asset |
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FStreamedGeometryCacheChunk |
The smallest unit of streamed geometry cache data. |
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FTrackRenderData |
Stores the RenderData for each individual track |
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FVisibilitySample |
Hold the visibility state for a given time range |
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GeometyCacheHelpers |
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ICodecDecoder |
Interface to the internal mesh compressor's decoder in order to hide implementation |
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ICodecEncoder |
Interface to the internal mesh compressor's encoder in order to hide implementation |
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UDEPRECATED_GeometryCacheTrack_FlipbookAnimation |
Copyright Epic Games, Inc. All Rights Reserved. |
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UDEPRECATED_GeometryCacheTrack_TransformAnimation |
Copyright Epic Games, Inc. All Rights Reserved. |
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UDEPRECATED_GeometryCacheTrack_TransformGroupAnimation |
Copyright Epic Games, Inc. All Rights Reserved. |
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UGeometryCache |
A Geometry Cache is a piece/set of geometry that consists of individual Mesh/Transformation samples. |
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UGeometryCacheCodecBase |
Interface for assets/objects that can own UserData |
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UGeometryCacheCodecRaw |
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UGeometryCacheCodecV1 |
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UGeometryCacheComponent |
GeometryCacheComponent, encapsulates a GeometryCache asset instance and implements functionality for rendering/and playback of GeometryCaches |
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UGeometryCacheTrack |
Base class for GeometryCache tracks, stores matrix animation data and implements functionality for it |
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UGeometryCacheTrackStreamable |
Derived GeometryCacheTrack class, used for Transform animation. |
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UNiagaraGeometryCacheRendererProperties |
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