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API > API/Plugins > API/Plugins/GeometryCache > API/Plugins/GeometryCache/FGeometryCacheSceneProxy
Scratch memory for frame update - do not use directly.
| Name | FScratchMemory |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Public/GeometryCacheSceneProxy.h |
| Include Path | #include "GeometryCacheSceneProxy.h" |
Syntax
struct FScratchMemory
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InterpolatedColors | TArray< FColor > | GeometryCacheSceneProxy.h | ||
| InterpolatedMotionVectors | TArray< FVector3f > | GeometryCacheSceneProxy.h | ||
| InterpolatedPositions | TArray< FVector3f > | GeometryCacheSceneProxy.h | ||
| InterpolatedTangentX | TArray< FPackedNormal > | GeometryCacheSceneProxy.h | ||
| InterpolatedTangentZ | TArray< FPackedNormal > | GeometryCacheSceneProxy.h | ||
| InterpolatedUVs | TArray< FVector2f > | GeometryCacheSceneProxy.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Empty() |
GeometryCacheSceneProxy.h | ||
void Prepare
(
int32 NumVertices, |
GeometryCacheSceneProxy.h |