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API > API/Plugins > API/Plugins/GeometryCache
Stores per-batch data used for rendering
| Name | FGeometryCacheMeshBatchInfo |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/GeometryCacheMeshData.h |
| Include Path | #include "GeometryCacheMeshData.h" |
Syntax
USTRUCT ()
struct FGeometryCacheMeshBatchInfo
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaterialIndex | uint32 | Index to Material used to draw this batch | GeometryCacheMeshData.h | |
| NumTriangles | uint32 | Total number of Triangles to draw | GeometryCacheMeshData.h | |
| StartIndex | uint32 | Starting index into IndexBuffer to draw from | GeometryCacheMeshData.h |