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API > API/Plugins > API/Plugins/GeometryCache > API/Plugins/GeometryCache/FGeometryCacheConstantTopologyWr-
| Name | FTrackWriter |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Public/GeometryCacheConstantTopologyWriter.h |
| Include Path | #include "GeometryCacheConstantTopologyWriter.h" |
Syntax
struct FTrackWriter
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTrackWriter
(
const FTrackWriter& |
GeometryCacheConstantTopologyWriter.h | ||
FTrackWriter
(
FGeometryCacheConstantTopologyWriter& InOwner, |
GeometryCacheConstantTopologyWriter.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FTrackWriter() |
GeometryCacheConstantTopologyWriter.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BatchesInfo | TArray< FGeometryCacheMeshBatchInfo > | GeometryCacheConstantTopologyWriter.h | ||
| Colors | TArray< FColor > | GeometryCacheConstantTopologyWriter.h | ||
| ImportedVertexNumbers | TArray< uint32 > | GeometryCacheConstantTopologyWriter.h | ||
| Indices | TArray< uint32 > | GeometryCacheConstantTopologyWriter.h | ||
| SourceVertexIndices | TOptional< TArray< int32 > > | GeometryCacheConstantTopologyWriter.h | ||
| UVs | TArray< FVector2f > | GeometryCacheConstantTopologyWriter.h |
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Owner | FGeometryCacheConstantTopologyWriter * | GeometryCacheConstantTopologyWriter.h | ||
| Track | TStrongObjectPtr< UGeometryCacheTrack > | GeometryCacheConstantTopologyWriter.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool WriteAndClose
(
TArrayView< TArray< FVector3f > > PositionsToMoveFrom |
Move the position data to the cache track and close the TrackWriter. | GeometryCacheConstantTopologyWriter.h | |
bool WriteAndClose
(
TArrayView< FFrameData > FramesToMoveFrom |
Move the frame data to the cache track and close the TrackWriter. | GeometryCacheConstantTopologyWriter.h | |
bool WriteAndClose
(
TArrayView< FFrameData > FramesToMoveFrom, |
Move the frame data to the cache track and close the TrackWriter. | GeometryCacheConstantTopologyWriter.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FTrackWriter & operator=
(
const FTrackWriter& |
GeometryCacheConstantTopologyWriter.h |