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API > API/Plugins > API/Plugins/GeometryCache
GeometryCache actor, serves as a place-able actor for GeometryCache objects
| Name | AGeometryCacheActor |
| Type | class |
| Header File | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/GeometryCacheActor.h |
| Include Path | #include "GeometryCacheActor.h" |
Syntax
UCLASS (MinimalAPI, ComponentWrapperClass)
class AGeometryCacheActor : public AActor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → AActor → AGeometryCacheActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
AGeometryCacheActor
(
const FObjectInitializer& ObjectInitializer |
GeometryCacheActor.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| GeometryCacheComponent | TObjectPtr< UGeometryCacheComponent > | GeometryCacheActor.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UGeometryCacheComponent * GetGeometryCacheComponent() |
Returns GeometryCacheComponent subobject | GeometryCacheActor.h |
|
Overridden from AActor
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| GeometryCacheActor.h |