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Unreal Engine C++ API Reference > Plugins > GeometryCache
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- AActor
- AGeometryCacheActor
References
Module | GeometryCache |
Header | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/GeometryCacheActor.h |
Include | #include "GeometryCacheActor.h" |
Syntax
UCLASS&40;ComponentWrapperClass&41;
class AGeometryCacheActor : public AActor
Remarks
GeometryCache actor, serves as a place-able actor for GeometryCache objects
Constructors
Type | Name | Description | |
---|---|---|---|
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AGeometryCacheActor
(
const FObjectInitializer& ObjectInitializer |
Functions
Type | Name | Description | |
---|---|---|---|
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UGeometryCacheComponent * | Returns GeometryCacheComponent subobject |
Overridden from AActor
Type | Name | Description | |
---|---|---|---|
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bool | GetReferencedContentObjects
(
TArray< UObject* >& Objects |
Used by the "Sync to Content Browser" right-click menu option in the editor. |