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API > API/Plugins > API/Plugins/GeometryCache
GeometryCache actor, serves as a place-able actor for GeometryCache objects
| |
|
| Name |
AGeometryCacheActor |
| Type |
class |
| Header File |
/Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Classes/GeometryCacheActor.h |
| Include Path |
#include "GeometryCacheActor.h" |
Syntax
UCLASS (MinimalAPI, ComponentWrapperClass)
class AGeometryCacheActor : public AActor
Inheritance Hierarchy
Constructors
Variables
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| GeometryCacheComponent |
TObjectPtr< UGeometryCacheComponent > |
|
GeometryCacheActor.h |
- Category=GeometryCacheActor
- VisibleAnywhere
- BlueprintReadOnly
- Meta=(ExposeFunctionCategories="Mesh,Rendering,Physics,Components|GeometryCache", AllowPrivateAccess="true")
|
Functions
Public
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
Returns GeometryCacheComponent subobject |
GeometryCacheActor.h |
- BlueprintCallable
- Category="Components|GeometryCache"
|
Overridden from AActor