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API > API/Plugins > API/Plugins/GameplayStateTreeModule > API/Plugins/GameplayStateTreeModule/Tasks > API/Plugins/GameplayStateTreeModule/Tasks/FStateTreeMoveToTask
- FStateTreeNodeBase::GetDescription()
- FStateTreeMoveToTask::GetDescription()
References
| Module | GameplayStateTreeModule |
| Header | /Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/Public/Tasks/StateTreeMoveToTask.h |
| Include | #include "Tasks/StateTreeMoveToTask.h" |
| Source | /Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/Private/Tasks/StateTreeMoveToTask.cpp |
virtual FText GetDescription
(
const FGuid & ID,
FStateTreeDataView InstanceDataView,
const IStateTreeBindingLookup & BindingLookup,
EStateTreeNodeFormatting Formatting
) const
Remarks
Returns description for the node, use in the UI. The UI description is selected as follows:
- Node Name, if not empty
- Description if not empty
- Display name of the node struct