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API > API/Plugins > API/Plugins/GameplayStateTreeModule
| Name | FStateTreeComponentExecutionExtension |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayStateTree/Source/GameplayStateTreeModule/Public/Components/StateTreeComponent.h |
| Include Path | #include "Components/StateTreeComponent.h" |
Syntax
USTRUCT ()
struct FStateTreeComponentExecutionExtension : public FStateTreeExecutionExtension
Inheritance Hierarchy
- FStateTreeExecutionExtension → FStateTreeComponentExecutionExtension
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Component | TObjectPtr< UStateTreeComponent > | Components/StateTreeComponent.h |
Functions
Public
Overridden from FStateTreeExecutionExtension
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ScheduleNextTick
(
const FContextParameters& Context, |
Components/StateTreeComponent.h |