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API > API/Plugins > API/Plugins/GameplayInteractionsModule
| Name | FGameplayInteractionStateTreeCondition |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/GameplayInteractions/Source/GameplayInteractionsModule/Public/GameplayInteractionsTypes.h |
| Include Path | #include "GameplayInteractionsTypes.h" |
Syntax
USTRUCT (Meta=(Hidden))
struct FGameplayInteractionStateTreeCondition : public FStateTreeConditionBase
Inheritance Hierarchy
- FStateTreeNodeBase → FStateTreeConditionBase → FGameplayInteractionStateTreeCondition