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API > API/Plugins > API/Plugins/GameplayInteractionsModule > API/Plugins/GameplayInteractionsModule/FGameplayInteractionContext
References
| Module | GameplayInteractionsModule |
| Header | /Engine/Plugins/Runtime/GameplayInteractions/Source/GameplayInteractionsModule/Public/GameplayInteractionContext.h |
| Include | #include "GameplayInteractionContext.h" |
| Source | /Engine/Plugins/Runtime/GameplayInteractions/Source/GameplayInteractionsModule/Private/GameplayInteractionContext.cpp |
bool Activate
(
const UGameplayInteractionSmartObjectBehaviorDefinition & Definition
)
Remarks
Prepares the StateTree execution context using provided Definition then starts the underlying StateTree True if interaction has been properly initialized and ready to be ticked.