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Value specifying when a State Tree task based modification should take place.
| Name | EGameplayInteractionTaskModify |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/GameplayInteractions/Source/GameplayInteractionsModule/Public/GameplayInteractionsTypes.h |
| Include Path | #include "GameplayInteractionsTypes.h" |
Syntax
enum EGameplayInteractionTaskModify
{
OnEnterStateUndoOnExitState,
OnEnterState,
OnExitState,
OnExitStateFailed,
OnExitStateSucceeded,
}
Values
| Name | Remarks |
|---|---|
| OnEnterStateUndoOnExitState | The modification takes effect when the state becomes active, and is undone when the state becomes inactive. |
| OnEnterState | The modification takes place when the state becomes active. |
| OnExitState | The modification takes place when the state becomes inactive. |
| OnExitStateFailed | The modification takes place if the state fails. |
| OnExitStateSucceeded | The modification takes place if the state succeeds. |