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API > API/Plugins > API/Plugins/GameplayCamerasEditor > API/Plugins/GameplayCamerasEditor/UObjectTreeGraphNode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UEdGraphPin * GetPinForProperty
(
FObjectProperty* InProperty |
Finds the pin for the given object property. | Editors/ObjectTreeGraphNode.h | |
UEdGraphPin * GetPinForProperty
(
FArrayProperty* InProperty |
Finds the invisible parent pin for the given array property. | Editors/ObjectTreeGraphNode.h | |
UEdGraphPin * GetPinForProperty
(
FArrayProperty* InProperty, |
Finds the pin for the given item in an array property. | Editors/ObjectTreeGraphNode.h |
GetPinForProperty(FObjectProperty *)
Description
Finds the pin for the given object property.
| Name | GetPinForProperty |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/ObjectTreeGraphNode.h |
| Include Path | #include "Editors/ObjectTreeGraphNode.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/ObjectTreeGraphNode.cpp |
UEdGraphPin * GetPinForProperty
(
FObjectProperty * InProperty
) const
GetPinForProperty(FArrayProperty *)
Description
Finds the invisible parent pin for the given array property.
| Name | GetPinForProperty |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/ObjectTreeGraphNode.h |
| Include Path | #include "Editors/ObjectTreeGraphNode.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/ObjectTreeGraphNode.cpp |
UEdGraphPin * GetPinForProperty
(
FArrayProperty * InProperty
) const
GetPinForProperty(FArrayProperty *, int32)
Description
Finds the pin for the given item in an array property.
| Name | GetPinForProperty |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/ObjectTreeGraphNode.h |
| Include Path | #include "Editors/ObjectTreeGraphNode.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/ObjectTreeGraphNode.cpp |
UEdGraphPin * GetPinForProperty
(
FArrayProperty * InProperty,
int32 Index
) const