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API > API/Plugins > API/Plugins/GameplayCamerasEditor > API/Plugins/GameplayCamerasEditor/UObjectTreeGraphNode
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CreateNewItemPins
(
FArrayProperty& InArrayProperty, |
Editors/ObjectTreeGraphNode.h | ||
void CreateNewItemPins
(
UEdGraphPin* InParentArrayPin, |
Editors/ObjectTreeGraphNode.h |
CreateNewItemPins(FArrayProperty &, int32)
| Name | CreateNewItemPins |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/ObjectTreeGraphNode.h |
| Include Path | #include "Editors/ObjectTreeGraphNode.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/ObjectTreeGraphNode.cpp |
void CreateNewItemPins
(
FArrayProperty & InArrayProperty,
int32 NumExtraPins
)
CreateNewItemPins(UEdGraphPin *, int32)
| Name | CreateNewItemPins |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/ObjectTreeGraphNode.h |
| Include Path | #include "Editors/ObjectTreeGraphNode.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/ObjectTreeGraphNode.cpp |
void CreateNewItemPins
(
UEdGraphPin * InParentArrayPin,
int32 NumExtraPins
)