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API > API/Plugins > API/Plugins/GameplayCamerasEditor
Editor for camera transitions.
| Name | UCameraRigTransitionEditor |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/AssetTools/CameraRigTransitionEditor.h |
| Include Path | #include "AssetTools/CameraRigTransitionEditor.h" |
Syntax
UCLASS (Transient)
class UCameraRigTransitionEditor : public UAssetEditor
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UAssetEditor → UCameraRigTransitionEditor
Implements Interfaces
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| TransitionOwner | TObjectPtr< UObject > | AssetTools/CameraRigTransitionEditor.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< FBaseAssetToolkit > CreateToolkit() |
AssetTools/CameraRigTransitionEditor.h | ||
virtual void GetObjectsToEdit
(
TArray< UObject* >& InObjectsToEdit |
AssetTools/CameraRigTransitionEditor.h | ||
UObject * GetTransitionOwner() |
AssetTools/CameraRigTransitionEditor.h | ||
void Initialize
(
TObjectPtr< UObject > InTransitionOwner |
AssetTools/CameraRigTransitionEditor.h |