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API > API/Plugins > API/Plugins/GameplayCamerasEditor
Custom graph editor node for a camera rig parameter.
| Name | UCameraObjectInterfaceParameterGraphNode |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/CameraObjectInterfaceParameterGraphNode.h |
| Include Path | #include "Editors/CameraObjectInterfaceParameterGraphNode.h" |
Syntax
UCLASS ()
class UCameraObjectInterfaceParameterGraphNode : public UObjectTreeGraphNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UObjectTreeGraphNode → UCameraObjectInterfaceParameterGraphNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCameraObjectInterfaceParameterGraphNode
(
const FObjectInitializer& ObjInit |
Creates a new graph node. | Editors/CameraObjectInterfaceParameterGraphNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCameraObjectInterfaceParameterBase * GetInterfaceParameter() |
Gets the underlying object as a camera rig interface parameter. | Editors/CameraObjectInterfaceParameterGraphNode.h |
Overridden from UObjectTreeGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual TSharedPtr< SGraphNode > CreateVisualWidget() |
Editors/CameraObjectInterfaceParameterGraphNode.h |