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API > API/Plugins > API/Plugins/GameplayCamerasEditor
Custom graph node for camera nodes. They mostly differ by showing input pins for any camera parameter property.
| Name | UCameraNodeGraphNode |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/CameraNodeGraphNode.h |
| Include Path | #include "Editors/CameraNodeGraphNode.h" |
Syntax
UCLASS ()
class UCameraNodeGraphNode : public UObjectTreeGraphNode
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UEdGraphNode → UObjectTreeGraphNode → UCameraNodeGraphNode
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UCameraNodeGraphNode
(
const FObjectInitializer& ObjInit |
Creates a new graph node. | Editors/CameraNodeGraphNode.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void BeginDestroy() |
Editors/CameraNodeGraphNode.h |
Overridden from UObjectTreeGraphNode
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void AllocateDefaultPins() |
Editors/CameraNodeGraphNode.h | ||
virtual TSharedPtr< SGraphNode > CreateVisualWidget() |
Editors/CameraNodeGraphNode.h | ||
virtual void OnInitialize() |
Editors/CameraNodeGraphNode.h |