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API > API/Plugins > API/Plugins/GameplayCamerasEditor > API/Plugins/GameplayCamerasEditor/Toolkits > API/Plugins/GameplayCamerasEditor/Toolkits/FCameraRigsAssetEditorMode
References
| Module | GameplayCamerasEditor |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Toolkits/CameraRigsAssetEditorMode.h |
| Include | #include "Toolkits/CameraRigsAssetEditorMode.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Toolkits/CameraRigsAssetEditorMode.cpp |
bool JumpToObject
(
UObject * InObject,
FName PropertyName
)