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API > API/Plugins > API/Plugins/GameplayCamerasEditor > API/Plugins/GameplayCamerasEditor/Toolkits > API/Plugins/GameplayCamerasEditor/Toolkits/FCameraRigProxyAssetEditorToolki-
- FAssetEditorToolkit::PostInitAssetEditor()
- FCameraRigProxyAssetEditorToolkit::PostInitAssetEditor()
References
| Module | GameplayCamerasEditor |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Toolkits/CameraRigProxyAssetEditorToolkit.h |
| Include | #include "Toolkits/CameraRigProxyAssetEditorToolkit.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Toolkits/CameraRigProxyAssetEditorToolkit.cpp |
virtual void PostInitAssetEditor()
Remarks
Perform any initialization that should happen after the basic toolkit needs are created for the asset editor. For example, if you would like to activate a mode that is not the default from a mode manager, do that here.