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API > API/Plugins > API/Plugins/GameplayCamerasEditor > API/Plugins/GameplayCamerasEditor/Toolkits > API/Plugins/GameplayCamerasEditor/Toolkits/FBlueprintCamera-
- ICameraAssetEventHandler::OnCameraRigsChanged()
- FBlueprintCameraDirectorAssetEditorMode::OnCameraRigsChanged()
References
| Module | GameplayCamerasEditor |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Toolkits/BlueprintCameraDirectorAssetEditorMode.h |
| Include | #include "Toolkits/BlueprintCameraDirectorAssetEditorMode.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Toolkits/BlueprintCameraDirectorAssetEditorMode.cpp |
virtual void OnCameraRigsChanged
(
UCameraAsset * InCameraAsset,
const TCameraArrayChangedEvent < UCameraRigAsset * > & Event
)
Remarks
Changed when the camera rigs have been changed.