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API > API/Plugins > API/Plugins/GameplayCamerasEditor > API/Plugins/GameplayCamerasEditor/SDeleteCameraObjectDialog
| Name | FArguments |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Widgets/SDeleteCameraObjectDialog.h |
| Include Path | #include "Widgets/SDeleteCameraObjectDialog.h" |
Syntax
struct FArguments : public TSlateBaseNamedArgs< SDeleteCameraObjectDialog >
Inheritance Hierarchy
- TSlateBaseNamedArgs< SDeleteCameraObjectDialog > → SDeleteCameraObjectDialog::FArguments
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FArguments() |
Widgets/SDeleteCameraObjectDialog.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| WidgetArgsType | FArguments | Widgets/SDeleteCameraObjectDialog.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
WidgetArgsType & ObjectsToDelete
(
TArrayView< UObject* > InArg |
The list of objects to delete. | Widgets/SDeleteCameraObjectDialog.h | |
WidgetArgsType & OnDeletedObject
(
const FOnDeletedObject& InDelegate |
Custom callback invoked when objects are actually deleted. | Widgets/SDeleteCameraObjectDialog.h | |
WidgetArgsType & ParentWindow
(
TWeakPtr< SWindow > InArg |
The modal window containing this dialog. | Widgets/SDeleteCameraObjectDialog.h | |
WidgetArgsType & RenameObjectsAsTrash
(
const TAttribute< bool >& InAttribute |
Whether deleted objects should also get `TRASH__ prepended to their name. | Widgets/SDeleteCameraObjectDialog.h |