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API > API/Plugins > API/Plugins/GameplayCamerasEditor
| Name | IGameplayCamerasFamily |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/IGameplayCamerasFamily.h |
| Include Path | #include "IGameplayCamerasFamily.h" |
Syntax
class IGameplayCamerasFamily : public TSharedFromThis< IGameplayCamerasFamily >
Inheritance Hierarchy
- TSharedFromThis< IGameplayCamerasFamily > → IGameplayCamerasFamily
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~IGameplayCamerasFamily() |
IGameplayCamerasFamily.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void FindAssetsOfType
(
UClass* InAssetType, |
IGameplayCamerasFamily.h | ||
const FSlateBrush * GetAssetIcon
(
UClass* InAssetType |
IGameplayCamerasFamily.h | ||
FSlateColor GetAssetTint
(
UClass* InAssetType |
IGameplayCamerasFamily.h | ||
void GetAssetTypes
(
TArray< UClass* >& OutAssetTypes |
IGameplayCamerasFamily.h | ||
FText GetAssetTypeTooltip
(
UClass* InAssetType |
IGameplayCamerasFamily.h | ||
UObject * GetRootAsset() |
IGameplayCamerasFamily.h |
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static TSharedPtr< IGameplayCamerasFamily > CreateFamily
(
UObject* InAsset |
IGameplayCamerasFamily.h |