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A utility class that can search a series of string tokens across an object tree graph.
| Name | FObjectTreeGraphSearch |
| Type | class |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/ObjectTreeGraphSearch.h |
| Include Path | #include "Editors/ObjectTreeGraphSearch.h" |
Syntax
class FObjectTreeGraphSearch
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FObjectTreeGraphSearch() |
Editors/ObjectTreeGraphSearch.h |
Structs
| Name | Remarks |
|---|---|
| FRootObjectInfo | |
| FSearchState |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FSearchResult | FObjectTreeGraphSearchResult | Editors/ObjectTreeGraphSearch.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| RootObjectInfos | TArray< FRootObjectInfo > | Editors/ObjectTreeGraphSearch.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddRootObject
(
UObject* InObject, |
Adds a root object to search through. | Editors/ObjectTreeGraphSearch.h | |
void Search
(
TArrayView< FString > InTokens, |
Searchs for the given string tokens. | Editors/ObjectTreeGraphSearch.h |