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API > API/Plugins > API/Plugins/GameplayCamerasEditor > API/Plugins/GameplayCamerasEditor/FObjectTreeGraphClassConfigs
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TCallTraits< bool >::ConstReference NodeTitleUsesObjectName () |
Editors/ObjectTreeGraphConfig.h | ||
TCallTraits< bool >::ConstReference NodeTitleUsesObjectName
(
typename TCallTraits< bool >::ConstReference DefaultValue |
Whether the graph node title uses the underlying object's name instead of its class name. | Editors/ObjectTreeGraphConfig.h |
NodeTitleUsesObjectName()
| Name | NodeTitleUsesObjectName |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/ObjectTreeGraphConfig.h |
| Include Path | #include "Editors/ObjectTreeGraphConfig.h" |
TCallTraits< bool >::ConstReference NodeTitleUsesObjectName() const
NodeTitleUsesObjectName(typename TCallTraits< bool >::ConstReference)
Description
Whether the graph node title uses the underlying object's name instead of its class name.
| Name | NodeTitleUsesObjectName |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/ObjectTreeGraphConfig.h |
| Include Path | #include "Editors/ObjectTreeGraphConfig.h" |
TCallTraits< bool >::ConstReference NodeTitleUsesObjectName
(
typename TCallTraits< bool >::ConstReference DefaultValue
) const