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Configuration structure for a camera variable picker widget. This is a widget that shows the list of camera variables inside a given camera variable collection. It can be filtered by variable type.
See IGameplayCamerasEditorModule for creating that widget.
| Name | FCameraVariablePickerConfig |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/CameraVariablePickerConfig.h |
| Include Path | #include "Editors/CameraVariablePickerConfig.h" |
Syntax
struct FCameraVariablePickerConfig
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CameraAssetViewType | EAssetViewType::Type | Asset picker view type for the camera variable collection picker. | Editors/CameraVariablePickerConfig.h | |
| CameraVariableClass | UClass * | The type of variable to select. | Editors/CameraVariablePickerConfig.h | |
| CameraVariableCollectionSaveSettingsName | FString | Asset picker settings name for the camera variable collection picker. | Editors/CameraVariablePickerConfig.h | |
| InitialCameraVariableCollectionSelection | FAssetData | The initially selected camera variable collection, if any. | Editors/CameraVariablePickerConfig.h | |
| InitialCameraVariableSelection | UCameraVariableAsset * | The initially selected camera variable, if any. | Editors/CameraVariablePickerConfig.h | |
| OnCameraVariableSelected | FOnCameraVariableSelected | Callback for when a camera variable has been selected. | Editors/CameraVariablePickerConfig.h |