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Parameter structure for activating an asset editor mode.
| Name | FAssetEditorModeActivateParams |
| Type | struct |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Toolkits/AssetEditorMode.h |
| Include Path | #include "Toolkits/AssetEditorMode.h" |
Syntax
struct FAssetEditorModeActivateParams
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AssetEditorTabsCategory | TSharedPtr< FWorkspaceItem > | Toolkits/AssetEditorMode.h | ||
| CommandList | TSharedPtr< FUICommandList > | Toolkits/AssetEditorMode.h | ||
| TabManager | TSharedPtr< FTabManager > | Toolkits/AssetEditorMode.h | ||
| ToolbarMenuName | FName | Toolkits/AssetEditorMode.h | ||
| Toolkit | TSharedPtr< FAssetEditorToolkit > | Toolkits/AssetEditorMode.h |