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API > API/Plugins > API/Plugins/GameplayCamerasEditor > API/Plugins/GameplayCamerasEditor/Editors > API/Plugins/GameplayCamerasEditor/Editors/UObjectTreeGraphSchema
- UEdGraphSchema::SafeDeleteNodeFromGraph()
- UObjectTreeGraphSchema::SafeDeleteNodeFromGraph()
References
| Module | GameplayCamerasEditor |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/ObjectTreeGraphSchema.h |
| Include | #include "Editors/ObjectTreeGraphSchema.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/ObjectTreeGraphSchema.cpp |
virtual bool SafeDeleteNodeFromGraph
(
UEdGraph * Graph,
UEdGraphNode * Node
) const
Remarks
Perform any logic necessary to safely remove this node from the graph.