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API > API/Plugins > API/Plugins/GameplayCamerasEditor > API/Plugins/GameplayCamerasEditor/Editors > API/Plugins/GameplayCamerasEditor/Editors/UObjectTreeGraphSchema > API/Plugins/GameplayCamerasEditor/Editors/UObjectTreeGraphSchema/OnApplyDisconnec-
- UObjectTreeGraphSchema::OnApplyDisconnection()
- UCameraNodeGraphSchema::OnApplyDisconnection()
References
| Module | GameplayCamerasEditor |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/ObjectTreeGraphSchema.h |
| Include | #include "Editors/ObjectTreeGraphSchema.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/ObjectTreeGraphSchema.cpp |
virtual bool OnApplyDisconnection
(
UEdGraphPin * TargetPin,
FDelayedPinActions & Actions,
bool bIsReconnecting
) const