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API > API/Plugins > API/Plugins/GameplayCamerasEditor > API/Plugins/GameplayCamerasEditor/Editors > API/Plugins/GameplayCamerasEditor/Editors/UCameraRigNodeGraphNode
- UEdGraphNode::AllocateDefaultPins()
- UObjectTreeGraphNode::AllocateDefaultPins()
- UCameraNodeGraphNode::AllocateDefaultPins()
- UCameraRigNodeGraphNode::AllocateDefaultPins()
References
| Module | GameplayCamerasEditor |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/CameraRigNodeGraphNode.h |
| Include | #include "Editors/CameraRigNodeGraphNode.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/CameraRigNodeGraphNode.cpp |
virtual void AllocateDefaultPins()
Remarks
Allocate default pins for a given node, based only the NodeType, which should already be filled in.