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API > API/Plugins > API/Plugins/GameplayCamerasEditor > API/Plugins/GameplayCamerasEditor/Editors
Inheritance Hierarchy
- FEdGraphSchemaAction
- FCameraNodeGraphSchemaAction_NewInterfaceParameterNode
References
| Module | GameplayCamerasEditor |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/CameraNodeGraphSchema.h |
| Include | #include "Editors/CameraNodeGraphSchema.h" |
Syntax
USTRUCT ()
struct FCameraNodeGraphSchemaAction_NewInterfaceParameterNode : public FEdGraphSchemaAction
Remarks
Graph editor action for adding a new camera rig parameter node.
Variables
| Type | Name | Description | |
|---|---|---|---|
| TObjectPtr< UCameraNode > | Target | The camera node being driven by the camera rig parameter. | |
| FName | TargetPropertyName | The property on the target camera node being driven by the camera rig parameter. |
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| FName |
Overridden from FEdGraphSchemaAction
| Type | Name | Description | |
|---|---|---|---|
| FName | GetTypeId () |
||
| UEdGraphNode * | PerformAction
(
UEdGraph* ParentGraph, |
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. |