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API > API/Plugins > API/Plugins/GameplayCamerasEditor > API/Plugins/GameplayCamerasEditor/Editors > API/Plugins/GameplayCamerasEditor/Editors/FCameraNodeGraph-
- FEdGraphSchemaAction::PerformAction()
- FCameraNodeGraphSchemaAction_NewInterfaceParameterNode::PerformAction()
References
| Module | GameplayCamerasEditor |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/Editors/CameraNodeGraphSchema.h |
| Include | #include "Editors/CameraNodeGraphSchema.h" |
| Source | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Private/Editors/CameraNodeGraphSchema.cpp |
virtual UEdGraphNode * PerformAction
(
UEdGraph * ParentGraph,
UEdGraphPin * FromPin,
const FVector2D Location,
bool bSelectNewNode
)
Remarks
Execute this action, given the graph and schema, and possibly a pin that we were dragged from. Returns a node that was created by this action (if any).