Navigation
API > API/Plugins > API/Plugins/GameplayCamerasEditor > API/Plugins/GameplayCamerasEditor/AssetTools
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UAssetEditor
- UCameraRigTransitionEditor
References
| Module | GameplayCamerasEditor |
| Header | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCamerasEditor/Public/AssetTools/CameraRigTransitionEditor.h |
| Include | #include "AssetTools/CameraRigTransitionEditor.h" |
Syntax
UCLASS (Transient)
class UCameraRigTransitionEditor : public UAssetEditor
Remarks
Editor for camera transitions.
Functions
| Type | Name | Description | |
|---|---|---|---|
| UObject * | |||
| void | Initialize
(
TObjectPtr< UObject > InTransitionOwner |
Overridden from UAssetEditor
| Type | Name | Description | |
|---|---|---|---|
| TSharedPtr< FBaseAssetToolkit > | |||
| void | GetObjectsToEdit
(
TArray< UObject* >& InObjectsToEdit |