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API > API/Plugins > API/Plugins/GameplayCameras
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ECameraNodeFlags & operator&=
(
ECameraNodeFlags& Lhs, |
Core/CameraNode.h | ||
ECameraRigLayer & operator&=
(
ECameraRigLayer& Lhs, |
Core/CameraRigInstanceID.h | ||
| Core/ObjectTreeGraphObject.h |
operator&=(ECameraNodeFlags &, ECameraNodeFlags)
| Name | operator&= |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraNode.h |
| Include Path | #include "Core/CameraNode.h" |
ECameraNodeFlags & operator&=
(
ECameraNodeFlags & Lhs,
ECameraNodeFlags Rhs
)
operator&=(ECameraRigLayer &, ECameraRigLayer)
| Name | operator&= |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/CameraRigInstanceID.h |
| Include Path | #include "Core/CameraRigInstanceID.h" |
ECameraRigLayer & operator&=
(
ECameraRigLayer & Lhs,
ECameraRigLayer Rhs
)
operator&=(EObjectTreeGraphObjectSupportFlags &, EObjectTreeGraphObjectSupportFlags)
| Name | operator&= |
| Type | function |
| Header File | /Engine/Plugins/Cameras/GameplayCameras/Source/GameplayCameras/Public/Core/ObjectTreeGraphObject.h |
| Include Path | #include "Core/ObjectTreeGraphObject.h" |
EObjectTreeGraphObjectSupportFlags & operator&=
(
EObjectTreeGraphObjectSupportFlags & Lhs,
EObjectTreeGraphObjectSupportFlags Rhs
)